How To Create DirectX (.X) file
Using Tools
- Get yourself a program named TrueSpace or Milkshape, which can export Models into this format (and create them)
- Get a Plug in for any other 3D modeler (Maya Plugin and others are included with the DirectX9 SDK)
- Create 3DS Files using almost Any Modeler (3DS is more or less a standard format) and use the Program supplied with the SDK to convert it into .X format
- Open the File in WordPad and u can create/modify them, since they are not stored in any compressed/unreadable format (although for this u need to know how the file is build)
Programmatically
- Create the mesh
D3DXCreateMeshFVF(...)
- Lock the vertex buffer and copy your vertices into it
outMesh->LockVertexBuffer(...)
- Lock the index bufer and copy indices into it
outMesh->LockIndexBuffer(...)
- Save it to a file
D3DXSaveMeshToX(...)
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